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Capcom outlines plan to evolve RE Engine into an AI-assisted game engine

At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida described plans to build AI into the RE Engine, aiming eventually to "create games together with AI". Capcom has previously said it won't use AI-generated assets.

2 outlets · 1L · 1C · 0R First reported Account updated
Image: The Verge
Image: Radio Times

1 / 2

The story, neutrally told

Mixed · 2At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida gave a presentation titled "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation". Left · 1Ishida laid out the challenges of producing games at the scale of Resident Evil, where even simple tasks can be very time consuming, and said the solution is "successfully integrating AI technology into development workflows". Left · 1He set out a plan to turn the RE Engine slowly and incrementally into an "AI-generation game engine", building towards "a future where we create games together with AI", according to IGN's translation as relayed by The Verge.

Centre · 1Radio Times, citing GameBiz, reported that the AI integration is meant to improve efficiency across development, including play tests that check for bugs, and that the REX initiative's simpler programming language should be easy for AI to understand. Centre · 1Radio Times also reported that Capcom plans to make some of this AI technology accessible via the internet so the public can help with AI training. Left · 1Capcom has previously said it will not use AI-generated assets in its games and would use the technology to make development more efficient; The Verge says Ishida's comments fit that but leave the door open to more extensive use.

Centre · 1In earlier remarks to 4Gamer.net, Capcom VP Shinichi Inoue described AI as a medium for collaboration, and technical director Kazuki Abe said the aim is to replace routine tasks, with humans controlling the AI's inputs and guaranteeing quality. Centre · 1Radio Times notes the RE Engine has produced 30 games since Resident Evil 7 in 2017, and that Resident Evil Requiem, Pragmata and Onimusha: Way of the Sword have each been critically acclaimed; it says whether AI will remain a performance aid or take a bigger role remains to be seen.

Every sentence links to the reporting it rests on. The pill in front of each says where its sources sit: Left, Centre or Right when one side supplies at least half of them, Mixed when they are evenly split. The number is how many outlets it cites.

Left1 outlet

Framing
Short report that notes the tension between Pragmata's anti-AI themes and Capcom's embrace of AI, and that the plan leaves room for broader AI use.
Emphasis
Ishida's quote on an incremental 'AI-generation game engine' and the door left open beyond efficiency.
Leaves out or plays down
Does not cover the bug-testing use, public AI training or the executives' human-control comments.
Charged language
“horrors of AI”
For example
“Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech.” — The Verge

Centre1 outlet

Framing
Explainer-style piece opening with a question about Pandora's Box, then detailing the plans and Capcom's earlier assurances about human oversight.
Emphasis
Efficiency gains, bug-testing, Capcom's recent successes without AI, and executives' collaboration and quality-control quotes.
Leaves out or plays down
Does not mention the earlier pledge not to use AI-generated assets in those terms, only that AI isn't meant to replace art.
Charged language
“Pandora’s Box”“buzzword of 2026”
For example
“Is Capcom opening Pandora’s Box?” — Radio Times
“Capcom seems to be taking a collaborative approach to AI” — Radio Times

Right0 outlets

No right outlet in our sources has covered this story yet.