Skip to content
Bramble

Entertainment

Silver Pines, a 2D detective horror game, gets positive reviews ahead of 8 October launch

The Guardian and Radio Times both review Silver Pines, a 2D Metroidvania-style detective and survival horror game from Wych Elm Games, and both are strongly positive. Both stress its style and its debt to Twin Peaks and the X-Files.

2 outlets · 1L · 1C · 0R First reported Account updated
Image: The Guardian
Image: Radio Times

1 / 2

The story, neutrally told

Mixed · 2Silver Pines is a 2D detective game that mixes Metroidvania-style exploration with survival horror, and it is due out on 8 October. Mixed · 2The Guardian credits the developer as the Scandinavian studio Wych Elm Games, with Team 17 listed as publisher, and lists PC, PS5 and Switch 2 versions; Radio Times also lists Xbox Series X/S. Mixed · 2The player investigates the disappearance of the musician Eddie Velvet in a town being evacuated ahead of a storm, taking calls from a mysterious client on payphones.

Left · 1The Guardian's Keith Stuart says the player controls a shambling private eye, Red Walker, and describes the game as a "stylish, neo-noir detective drama". The review praises its rotoscoped animation, parallax scrolling, lighting and a soundtrack it likens to Angelo Badalamenti and Vangelis. Left · 1The Guardian says the format is familiar from point-and-click adventures and is "not doing anything wildly original". It adds that the puzzles can be obtuse and combat is tense, with weapons that break and limited ammunition. It says the difficulty can be turned down for players who want the story. Centre · 1Radio Times' Ben Rayner calls it a "taut survival horror" and "a love letter to art itself". The review praises a blend of 3D and 2D graphics, character portraits in the style of Dave McKean, a screen that warps and hums near creatures, and a minimal, dread-setting soundtrack.

Centre · 1Radio Times highlights mechanics such as repairing breakable melee weapons like a boxcutter with duct tape, timed reload dials, equippable keepsakes that give buffs, and Polaroid photos that are added to the map and help solve puzzles. It also notes a fair amount of backtracking. Mixed · 2Both reviews place the game among screen and game influences. The Guardian cites Silent Hill, David Lynch, Blue Velvet, Twin Peaks, the X-Files and Angel Heart, while Radio Times cites Twin Peaks, the X-Files, Alan Wake, Silent Hill, Resident Evil and Remedy's games. Mixed · 2Both reviews conclude that the game is more than the sum of its influences. The Guardian calls it "much more than an amalgam of familiar adventure tropes", while Radio Times says it is "a great game in its own right" and that the developers "totally stick the landing".

Every sentence links to the reporting it rests on. The pill in front of each says where its sources sit: Left, Centre or Right when one side supplies at least half of them, Mixed when they are evenly split. The number is how many outlets it cites.

Left1 outlet

Framing
The Guardian reviews it as a stylish neo-noir detective drama and leads with the mood and setting. It places the game in a lineage of film noir and 80s and 90s neo-noir culture.
Emphasis
Visual style, noir aesthetics, rotoscoped animation, soundtrack and mythology. It also notes that the format is familiar and that some puzzles are obtuse.
Leaves out or plays down
Does not mention the Xbox Series X/S version or the 8 October release date in the text available.
Charged language
“stylish, neo-noir detective drama”“brilliant sense of style”“Lovecraftian monstrosity”
For example
“This is a design team that really understands the aesthetics of film noir” — The Guardian
“it's not doing anything wildly original with the formula” — The Guardian

Centre1 outlet

Framing
Radio Times pitches it to fans of Twin Peaks and the X-Files and frames it as survival horror built on a Metroidvania structure. Its verdict is that the game transcends its influences.
Emphasis
Art style, sound design and mechanics such as weapon repair, reload dials, Polaroids and keepsakes. It also stresses the Remedy, Alan Wake and Silent Hill influences.
Leaves out or plays down
Gives little on the story's characters, such as the protagonist's name, and does not mention that the puzzles can be obtuse or that the format is unoriginal.
Charged language
“a love letter to art itself”“totally stick the landing”“X-Files fans will love this spooky 2D game”
For example
“it'd be a disservice to the team behind Silver Pines to purely lean on those comparisons in this review” — Radio Times
“Silver Pines launches on 8 October for PC, PS5, Xbox Series X/S and Nintendo Switch 2.” — Radio Times

Right0 outlets

No right outlet in our sources has covered this story yet.